Gone are the years when technology used to be just concentrated in the hands of the elites. The recent technological revolution has transformed technology into an emerging locale of equality. This might lead you to think how so?
Well for starters, the internet is rapidly becoming accessible to all and technology has morphed in many ways in our upbringing and technology is making learning easy, accessible, and even FUN!
But before the pandemic, technology remained a crucial part of education but it was not the medium through which education was imparted. Technology then underwent massive transition during the pandemic and as such it has to adapt and face numerous challenges to fulfill its new role.
Gamified instruction then takes this role to a whole different level by bringing in a pure learning outlook through introducing video game design and even game elements to stimulate learning. This then encourages people to enjoy and engage with the content; an encapsulating culture of learning is then built through capturing and cultivating the interest to learn.
Hence, if asked to define what is Gamification, I would say that it is broadly a process where various elements are defined that consists of games, that make games addictive, and fun and then using these elements in a fully non-game environment to condition the same behavior.
In short, learning becomes addictive and fun. Excelling in academics, is huge pressure not just societally but also personally, economically, and so to achieve a certain height also included mugging up of so many concepts, theories that it went directly to our short-term memory and eventually we would forget what we have learned.
Gamified learning tries to do away with this habit and instills the qualities of engagement with content; makes learning fun, practical, efficient, and interactive. Hence, with education and technology going hand-by-hand, gamified learning is the next big thing in technology and that’s the tea!
Rajnandini Barman
Content Team(Zuperly)